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Softimage for Games

Autodesk® Softimage® is an advanced 3D software that gives artists, TDs and developers everything they need to create tomorrow’s triple-A titles. Today, powerhouse platforms like the Playstation 3, Xbox 360, Wii and PC are driving the demand for more immersive, more realistic gaming experiences. Fortunately, Softimage was designed from the ground up to handle the large and complex assets required for next-generation detail.

Here are just a few of the reasons to make Softimage a part of your next game production:


Softimage fits easily into existing games pipelines

Already using another 3D application? No problem. Softimage complements your existing pipeline with a comprehensive toolset for working with high-quality next-gen game assets. It's easy to share content between Softimage and other 3D applications like Autodesk® 3ds Max® and Autodesk® Maya® (or even just between 3ds Max and Maya!) using Autodesk® Crosswalk.

crosswalk

Crosswalk is an ongoing initiative to help transfer standard Softimage rigs and content into and out of any previously established 3D pipeline. You can transfer assets using the latest dotXSI and COLLADA standards, and take advantage of enhanced import/export tools to get assets in and out of 3ds Max and Maya pipelines. Of course all pipelines have their own unique requirements, and the Autodesk engineering team can work with you to extend Crosswalk to work with specialized content. Spend less time moving your characters and more time animating them.

Softimage Pipeline Tools - Feature Tour


Softimage is easy to learn

Are your artists trained on other 3D applications? Don't worry. A host of readily available training materials, and transition features built right into the software make Softimage easy to learn. Within days of using the software, artists can enjoy the additional power and flexibility  Softimage brings to the table.

digital tutors

Training resources include :

  1. In-Box training - Softimage comes with a free copy of The Artist’s Guide to XSI, a training DVD from Softimage training partners, Digital Tutors.

  2. Vibrant online community – The SOFTIMAGE|NET forums are packed with training videos, tutorials, lively discussions, helpful support information, and more.

  3. Third Party training – Take advantage of a growing library of independent training DVDs available from Digital Tutors, Noesis Interactive, The Gnomon Workshop and others.

  4. Certified training centers – Over 80 training centers worldwide teach Softimage. Visit the Education pages to find the training center nearest you.
xsi training

On top of all that, Softimage is easy for those using other 3D packages to pick up. It delivers familiar key mappings and navigation models; plus, you can quickly configure Softimage to use the same keyboard and mouse interactions as 3ds Max or Maya, or you can even modify the layout to look like one of these packages.

Documentation and Training Tour


World class support

You’ve got deadlines. We’re here to help.

Autodesk Subscription

Get the benefits of increased productivity, predictable budgeting, and simplified license management with Autodesk® Subscription. You get any new upgrades of your Autodesk software and any incremental product enhancements, if these are released during your Subscription term. In addition, you get exclusive license terms available only to Subscription members. A range of community resources, including web support direct from Autodesk technical experts, self-paced training, and e-Learning, help extend your skills and make Autodesk Subscription the best way to optimize your investment.

 

 

 
 
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  What game developers are     saying about Softimage:

crytek
 
"Autodesk provides a unique combination of highly effective but simple to use tool sets and a reliable, flexible and intuitive workflow. You can concentrate on being creative, and finding new ways to resolve the challenges you’re facing day by day. All of these make Autodesk a valuable partner for us, and ideal choice to support our production pipeline."
 
Zoltan Pocza,
Art Production Manager,
Crytek

virtual fighter 5

"By using Softimage, we have already seen huge gains in the productivity and efficiency of our production process, and we are expecting to see further improvement as we prepare the PlayStation 3 version of VF5. Ultimately, for demanding next-generation projects that require highly detailed, high-quality characters, Softimage is the natural choice."
 
Yasuo Kawagoe,
Design Lead,
Virtua Fighter 5, SEGA

cavia

"It is safe to say that introducing Softimage into our development pipeline is what made it possible for us to successfully develop a next-generation title like Bullet Witch."
 
Masayuki Suzuki,
Graphics Team Designer,
Bullet Witch, CAVIA
 
 
 
 
 
 
 
 
 
 

If that’s not enough, Softimage was awarded the “Best Art Tool” at Game Developer’s 2007 Frontline Awards.

"The list of areas in which Softimage excels makes it a formidable system that can handle heavy loads and produce fantastic results with an efficient workflow. Definitely a winner! "
 
Bijan Forutanpour,
"Game Developer" magazine
 
 
 
   
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